Daily Archives: July 8, 2013
I haven’t yet touched the feedback-related bugs and suggestions yet, but they’re easy enough to fix, so I put them off until I got some other essentials done for the next release.
What I did was put together a session controller that keeps track of player progress and all that kind of data. The weapons you’ve unlocked, the stage you’re on, your money, your achievements (And yes, I also added the framework for achievements), and so on. I got it all hooked up and ready to go.
With that in place, I am able to put together the story mode. I also made sure that the save format was version safe so that if I add new functionality or values to the session controller, you won’t have to start all over again.
Before I can really start on the story mode, I need a continue screen with informative save slots, a lot more content, and to keep working on those bugfixes and suggestions. Much to be done!
I’ve created this wordpress blog now that the public alpha version of Foxhole: Scrapshoot is available.
This is the place to be if you want to follow progress on the game and try the newest version. I’ll be posting news and updates here from now on!
You can also keep in touch at mrdaco.tumblr.com!