Daily Archives: July 11, 2013
I made some improvements to walljumping for the next release.
Instead of using your ammo, it now has its own meter that replenishes when you land on the ground. To prevent unintentional walljumps, I now require you to hold the up button in mid-air. You’ll know it’s working by the sparkle effect at the weapon’s business end. I also eliminated the need of having to hold the jump button to get the maximum height. I adjusted the force of it accordingly.